Category: Items

  • Carbon Spear

    Carbon Spear

    Carbon Spear, AKA Speed of Dark.

    Weapon (Spear), very rare (requires attunement)

    cc 4.0, Lucien Stals

    A long time ago, on a mountaintop far, far away, a mighty storm let loose elemental forces, and in its fury, lightning nearly blew the top off the mountain. After the slag had cooled, all that remained of the sacred tree that had once stood there was a charred branch that had been transformed into superconducting carbon.

    An Elven mage, investigating the blast, found the brach. Bringing it back to his workshop, he reinforced it with runes of power and topped it with highly conductive meteor metal which he forged into a spearhead. Thus the Carbon Spear was born.


    The spear is a magical +2 to hit and damage weapon. On a hit from a normal attack, it deals an additional 1d8 lightning damage.

    Immediately after hitting or missing, the weapon flies back to your hand.

    The spear has a maximum of 6 charges. The spear regains 1d6 charges after a long rest. If there is a storm during the long rest, the spear automatically fills to its maximum number of charges.

    Lightning Arrow Effect

    When the spear is thrown, you can spend one charge to have it act as per the Lightning Arrow spell:

    The weapon transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.

    Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw (DC 10 + your Dexterity bonus). Each creature takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.

    The spear returns to its normal form and immediately returns to your hand.

    Teleport effect

    When the spear is thrown, you can spend two charges to teleport to wherever the spear hits. You must roll to hit the target. Normal spear throwing rules and distances apply.

    On a hit, you are transported in a flash of lightning and a clap of thunder to where the spear hits.

    When transported, the flash of lightning briefly illuminates the path of the spear in bright light to 30 feet and dim light to another 30 feet. The thunderclap can be heard up to 100 feet away.

  • Hyf æce


    Weapon (great axe), unique (requires attunement by a creature proficient with great axes)

    “Hyf æce” (Hive Cleaver in the ancient tongue) is a massive axe that resembles a common hive tool used by apiarists but is scaled up to enormous proportions. It’s forged to serve as both a weapon and a utility tool, making it a versatile piece of equipment in the hands of a skilled warrior.

    Properties. Hyf æce functions as a great axe, dealing 1d12 slashing damage, plus 1d4 poison damage. It is magical and has +1 to attack rolls. On a hit, the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.

    Special Feature: Hook. You can use one of your actions to use the hooked end of the Hive Tool to trip an opponent and knock them prone.

    Special Feature: Buzzing Strike. If you score a critical hit with the Hive Cleaver, the weapon emits a faint buzzing sound, and the target must succeed on a DC 13 Constitution saving throw or become distracted by the noise. A distracted creature has disadvantage on the next attack roll it makes before the end of its next turn.

  • Bone Saw’d

    Bone Saw’d


    Rare Longsword

    This sword has a row of wicked sharp teeth and is made from the jawbone of some immense animal, possibly a prehistoric beast. The handle is bound in rough leather, perhaps from the same beast that provided the jawbone.


    Weapon (longsword), rare

    This Bone Saw’d has the same stats as a normal longsword but is imbued with primal magic, granting it a +1 bonus to attack and damage.

    In addition to all it’s regular nasty sharp teeth, the sword has 6 magic teeth (that function like charges in other magic items.) 1d6 expended teeth regrow daily at dawn.


    Bone Spurs

    As an action, one tooth can be usedto unleash the sword’s primal power. The tooth can be fired at a point you can see within 60 feet. Sharp spikes of bone sprout from that point in a 5-foot-radius centred on that point.

    • Effect: The area becomes difficult terrain.
    • Damage: When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

    The bone spurs crumble to dust at the end of their 1 minute duration.

    Fang

    As an action, one tooth can be fired directly at another creature. This attack is treated as a heavy crossbow, but includes the Bone Saw’ds +1 to hit and damge.


  • Bra of Fascination

    Bra of Fascination

    Wondrous Item, very rare (requires attunement)

    This exquisitely crafted and well-proportioned bra radiates an aura of allure and charm (enchantment school), making it a powerful tool for those who dare to wear it. Designed for universal use, it can be worn by any gender and its effects are not bound by the gender of the target.

    Effect:
    When the wearer of the Bra of Fascination comes within melee range of a creature, that creature must succeed on a DC 20 Charisma saving throw or become charmed by the wearer. The charm effect only functions if the creature can see the bra and the wearer is not obscured from view.

    While charmed, the target is captivated by the bra and regards the wearer as a trusted ally or someone to be admired.

    The charm ends if:

    • The charmed creature takes damage.
    • The wearer and the charmed creature move out of melee range from each other.

    Additional Details:

    • The bra must be worn on top of any other clothes as an outer garment otherwise it is not visible and won’t work, and only functions as an ordinary bra.
    • Only one creature can be charmed at a time.
    • This charm effect does not stack with other charm effects, but the wearer may attempt to charm a new target if the previous charm ends.
    • The Bra of Fascination’s magic does not affect creatures that are immune to being charmed or those that cannot see.
    • The Bra of Fascination’s magic does not affect creatures that have a sufficiently different physiology from humanoids.

    Rarity: Very rare

  • Red Tape

    Red Tape

    Wonderous item, very rare

    This item is a 4-meter-long red ribbon that can be easily rolled or scrunched. When used in combat, the Red Tape can be thrown as a ranged weapon or used with a touch attack to ensnare a target in its binding grasp.

    • Range: 10 meters (ranged attack)
    • Attack Modifier: Dexterity modifier added to attack rolls

    Effect:
    When the Red Tape hits a target, it immediately wraps around them and imposes the Bureaucratic Condition.

    Bureaucratic Condition:
    While ensnared, the target must complete a specific task or condition to free themselves from the Red Tape. The condition must be something the target can reasonably achieve, though it may be inconvenient, challenging, or time-consuming.

    The condition can be physical, mental, or skill-based, such as:

    • Successfully hugging the nearest bunny rabbit.
    • Completing a Wisdom (History) check to pass a history quiz.
    • Completing a “Weapons/Spells Safety Induction Module” before using their weapon or spells again.

    The DM determines the condition, tailoring it to the target’s capabilities. Suggested Difficulty Class (DC) for resolving the condition is 12-15.

    While affected by the Red Tape:

    • The target’s movement speed is halved, unless the movement directly contributes to resolving the imposed condition.
    • The target has disadvantage on attack rolls and ability checks, unless the action directly pertains to resolving the condition.

    The condition persists until successfully resolved or the Red Tape is removed by external means, such as a successful Strength check (DC 15) to tear it off or a dispel magic spell.

    The Red Tape regains its full functionality at the end of a long rest if it has been torn or dispelled.

    Rarity: Very rare

  • blade of the pact keeper

    blade of the pact keeper

    The steel of this sword has been blued so that it reflects little light. It appears to be a plain sword, but close inspection shows that it is not tarnished in any way, and the keen edge seems to cry out for blood. Don’t be the fool who tests its edge with your finger. It will cut you.

    This item is just a rebadged version of the Rod of the Pact Keeper (DMG, page 197), made as a sword for a Hexblade instead of a rod for a normal Warlock.

    Full stats are available on my GMBinder page.

    Creative Commons License

    This work by Hugo Stals is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  • seriously cool shades

    seriously cool shades

    Artwork by Hugo Stals. This work is licensed under CC BY-SA 4.0

    These are some very cool shades.

    Grants Advantage on Charisma based rolls.

    Negates the effect of sunlight sensitivity when worn.

    Negates Darkvision when worn.

  • Necklace of the Eight Lords

    Artwork by Hugo Stals. This work is licensed under CC BY-SA 4.0 

    There is a legend that eight great masters from eight monasteries came together to overthrow a mighty evil. Each fought in a distinctly different style, but their total strength was far greater than the sum of their individual schools, and so they won the day. For many years after, they remained close allies, until their inevitable passing. A tomb was built to honour the eight lords, and as each died, they were brought to the tomb and laid to rest. Each lord was interred with a magical sphere which held part of their power. The location of that tomb is now lost.

    Full details of this item can be found on my GMBinder site.

    Creative Commons License

    This work by Hugo Stals is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  • seed bombs

    seed bombs

    Seed Bombs appear to be small round balls of clay about the size of a golf ball. The surface is hard and has been polished somewhat and has a pattern pressed into the surface suggesting the kind of bomb that it is.

    Nicely formatted version of this on GM Binder.


    The thorn bomb explodes into a wall of thorny brambles.


    The vine bomb explodes into a mess of vines that trap people.


    The fruit bomb brings forth a fruit tree laden with a variety of edible fruits.


    The oak bomb brings forth a massive oak tree.
    Creative Commons License

    This work by Lucien Stals is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  • distracting blade

    distracting blade

    The amazing polish on the surface of this knife will reflect any available light into the eyes of the attacker, blinding them momentarily.

    This is another one I’ve posted on GM Binder.

    This is also my 4th post this weekend. I don’t normally like to post so frequently and usually schedule posts to space them out a bit but I needed to get the images online so I could use them on GM Binder. I also recruited my son to help with the images. This one is one of his.

    Creative Commons License

    This work by Hugo Stals is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.