Giant Zombie Snake

Giant Zombie Snake

Huge Beast, Chaotic Evil

Armour Class 12 (Natural Armour)

Hit Points 70 (10d12 + 10)

Speed 30ft, Swim 30ft.

19 (+4)14 (+2)12 (+1)3 (-4)10 (+0)3 (-4)

Senses Passive Perception 2, Darkvision 60ft.

Damage Immunities Poison

Condition Immunities Poison

Languages —

Challenge 3 (700xp)

Proficiency Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Multiattack. This creature can attack twice per round

Bite. Melee Weapon Attack: +6 to hit, reach 10ft., one creature. Hit 11 (2d6 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.