Giant Zombie Snake
Huge Beast, Chaotic Evil
Armour Class 12 (Natural Armour)
Hit Points 70 (10d12 + 10)
Speed 30ft, Swim 30ft.
SRT | DEX | CON | INT | WIS | CHA |
19 (+4) | 14 (+2) | 12 (+1) | 3 (-4) | 10 (+0) | 3 (-4) |
Senses Passive Perception 2, Darkvision 60ft.
Damage Immunities Poison
Condition Immunities Poison
Languages —
Challenge 3 (700xp)
Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. This creature can attack twice per round
Bite. Melee Weapon Attack: +6 to hit, reach 10ft., one creature. Hit 11 (2d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
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One response to “Giant Zombie Snake”
[…] shallower here, it’s easy to spot (DC 11). Spotting the trap might help because it is where a Giant Zombie Constrictor Snake lives. The snake is not a pretty sight, with layers of skin peeling off and snake rib bones poking […]