Medium Humanoid, Unaligned
Armour Class 15 (Natural Armour)
Hit Points 70 (10d12+10)
Speed 15 feet
|16 (+3)||14 (+2)||12 (+1)||10 (+0)||12 (+0)||6 (+0)|
Senses Passive Perception 5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Languages Understands the languages of its creator but can’t speak
Proficiency Bonus +3
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Spike Growth (Recharge 5-6): As a bonus action, the Animata can cast Spike Growth. The effect spreads rapidly out from where the Animata is standing and can’t be cast at range. The Animata is not affected by the spell and can move freely and without taking damage while in the affected area. If the Animata moves, the Spike Growth area remains where it was. The Animata does not need to concentrate to maintain the spell, but it only lasts 1 minute.
Multiattack. This creature can attack twice per round
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) bludgeoning damage.