room of doom, version 3

This is the third of three versions of this room. The whole room is a gigantic ancient mimic. The chest is to lure hapless adventurers into the room at which point the “door”, which is its mouth, will close and the mimic will proceed with devouring anyone inside it. Mimic (Ancient) Huge monstrosity (shape changer),…

room of doom, version 2

This is the second of three versions of this room. The chest is, in fact, a mimic and will hungrily attempt to devour any adventurer that gets close enough. Mimic (Mature) Medium monstrosity (shape changer), neutral Armor Class 12 (natural Armour) Hit Points 58 (9d8 + 18) Speed 15ft. STR DEX CON INT WIS CHA…

room of doom, version 1

I’m planning to inflict this room on my players 3 times over the course of them gaining several levels. The room will look identical each time, but be subtly different. This is the first version of the room. The platform is, in fact, a pressure plate and any change in weight on the platform will…

rovers’ end

Rovers’ End is a small village on the three-way border of Dwarven controlled mountains to the west, human domain to the east, and largely uncontested wilderness to the north. This was a once prosperous village but has fallen on hard times. I originally used the watabou city generator to make this map, but it’s undergone…

wizards tower

This old watchtower is leftover from the Golden Empire. It was once a watchtower on the border, but in the many years since the collapse of the empire, it was abandoned to the wilderness. In spite of its age, this structure is in remarkably good shape and still habitable and is currently the abode of…

temple of the snake cultists

In an overgrown swamp lies an abandoned temple some snake cultists had been using. Why they left is anyone’s guess. Perhaps they fell on hard times. Perhaps they lost the fight with mother nature. What is for sure is that nobody lives here anymore and most of the temple buildings are steadily being reclaimed by…

city geomorh 04

Here’s the fourth of four city geomorphs. Yes, there are only 4 tiles in this one. The above image is 72dpi.The below image is 300dpi.

city geomorph 03

This is the third of four sets of city geomorphs. This one includes 3 edge tiles: north, west, and south. The image above is 72dpi.The image below is 300dpi.

city geomorph 02

The second of a set of 4 city geomorphs. This one includes 2 corner tiles (north east, and south east), and 2 edge tiles (west, and east). The image above is 72dpi.The image below is 300dpi.