Category: Magic Items

  • Carbon Spear

    Carbon Spear

    Carbon Spear, AKA Speed of Dark.

    Weapon (Spear), very rare (requires attunement)

    cc 4.0, Lucien Stals

    A long time ago, on a mountaintop far, far away, a mighty storm let loose elemental forces, and in its fury, lightning nearly blew the top off the mountain. After the slag had cooled, all that remained of the sacred tree that had once stood there was a charred branch that had been transformed into superconducting carbon.

    An Elven mage, investigating the blast, found the brach. Bringing it back to his workshop, he reinforced it with runes of power and topped it with highly conductive meteor metal which he forged into a spearhead. Thus the Carbon Spear was born.


    The spear is a magical +2 to hit and damage weapon. On a hit from a normal attack, it deals an additional 1d8 lightning damage.

    Immediately after hitting or missing, the weapon flies back to your hand.

    The spear has a maximum of 6 charges. The spear regains 1d6 charges after a long rest. If there is a storm during the long rest, the spear automatically fills to its maximum number of charges.

    Lightning Arrow Effect

    When the spear is thrown, you can spend one charge to have it act as per the Lightning Arrow spell:

    The weapon transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.

    Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw (DC 10 + your Dexterity bonus). Each creature takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.

    The spear returns to its normal form and immediately returns to your hand.

    Teleport effect

    When the spear is thrown, you can spend two charges to teleport to wherever the spear hits. You must roll to hit the target. Normal spear throwing rules and distances apply.

    On a hit, you are transported in a flash of lightning and a clap of thunder to where the spear hits.

    When transported, the flash of lightning briefly illuminates the path of the spear in bright light to 30 feet and dim light to another 30 feet. The thunderclap can be heard up to 100 feet away.

  • Hyf æce


    Weapon (great axe), unique (requires attunement by a creature proficient with great axes)

    “Hyf æce” (Hive Cleaver in the ancient tongue) is a massive axe that resembles a common hive tool used by apiarists but is scaled up to enormous proportions. It’s forged to serve as both a weapon and a utility tool, making it a versatile piece of equipment in the hands of a skilled warrior.

    Properties. Hyf æce functions as a great axe, dealing 1d12 slashing damage, plus 1d4 poison damage. It is magical and has +1 to attack rolls. On a hit, the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.

    Special Feature: Hook. You can use one of your actions to use the hooked end of the Hive Tool to trip an opponent and knock them prone.

    Special Feature: Buzzing Strike. If you score a critical hit with the Hive Cleaver, the weapon emits a faint buzzing sound, and the target must succeed on a DC 13 Constitution saving throw or become distracted by the noise. A distracted creature has disadvantage on the next attack roll it makes before the end of its next turn.

  • Bone Saw’d

    Bone Saw’d


    Rare Longsword

    This sword has a row of wicked sharp teeth and is made from the jawbone of some immense animal, possibly a prehistoric beast. The handle is bound in rough leather, perhaps from the same beast that provided the jawbone.


    Weapon (longsword), rare

    This Bone Saw’d has the same stats as a normal longsword but is imbued with primal magic, granting it a +1 bonus to attack and damage.

    In addition to all it’s regular nasty sharp teeth, the sword has 6 magic teeth (that function like charges in other magic items.) 1d6 expended teeth regrow daily at dawn.


    Bone Spurs

    As an action, one tooth can be usedto unleash the sword’s primal power. The tooth can be fired at a point you can see within 60 feet. Sharp spikes of bone sprout from that point in a 5-foot-radius centred on that point.

    • Effect: The area becomes difficult terrain.
    • Damage: When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

    The bone spurs crumble to dust at the end of their 1 minute duration.

    Fang

    As an action, one tooth can be fired directly at another creature. This attack is treated as a heavy crossbow, but includes the Bone Saw’ds +1 to hit and damge.


  • seriously cool shades

    seriously cool shades

    Artwork by Hugo Stals. This work is licensed under CC BY-SA 4.0

    These are some very cool shades.

    Grants Advantage on Charisma based rolls.

    Negates the effect of sunlight sensitivity when worn.

    Negates Darkvision when worn.